Display servers using the Wayland protocol are called compositors because they also act as compositing window managers.Below you can find a list of Wayland compositors. Even if games did use only one screen and didn't messed up your current RandR configuration, you never knew whether they were actually using your primary screen or just the one in the top left corner - the ability to choose it yourself was something that used to be extremely rare. It is aimed to become the successor of the X Window System.You can find a comparison between Wayland and Xorg on Wikipedia. I was actually quite amazed how well Valve's games were handling this right after their Linux release. It does constrain application windows to the size of the display and is usable with a touchscreen, not relying on multiple. I don't know about the latter, but ETR's multi-monitor support is still utterly broken, although in a different way. LXQT It is another of the best light Linux desktop environments, which has been widely used by various developers of Linux distributions. This is a real Window Manager, not just a window snapping tool. If something does not just pop up between 2 screens but actually streches across the whole desktop, it simply doesn't support handling multiple monitors via RandR.Įxtreme Tux Racer and Yo Frankie! used to stretch across *everything*, for example. Originally posted by DIRT:Some window managers don't know how to open windows in a dual monitor, it just sees it as one big desktop.That might affect positioning, but pretty much everything else (especially on fullscreen OpenGL applications) is handled by the software itself - those are purely affected by how well the software's RandR support is written. More details about getting into the Linux shell here.
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